Absolutely no multiboxing, enforced by the server software. If you dont like all the other additions and features of XI View, you can simply install the single ROM/119/51.DAT instead of the entire XI View package. Mog Wardrobe and Mog Sack access unlocks via storyline content. Final Fantasy XIV Pro, Database and Community. Luckily, XI View has been updated to accommodate this, and you can download the current build (V1.04) at the Windower website. Just curious how everyone else keeps things organized. If you trade the wrong flower for the other 2 quests she will take it and you will have to acquire another. Marguerite can be bought off auction houses, or Areebah in Upper Jeuno at (H-6). You'll need the up to date version of ROM/119/51.DAT, either by using the "Check Files" option or by using a current UI installer, patched for the 12/6/10 update. She wont come out and say it at first, but she would like a Marguerite. For example, while in your mog house, the Delivery Box will open your Mog Sack, and selecting "Change Job" will actually open your Delivery Box. the buttons are still there and function properly in game, they just wont be labeled correctly and the last button on the list simply wont exist. Its kind of difficult to explain without seeing it in person. The 'Mog Sack' is a new form of storage in the spirit of the existing Mog Satchel. The 'Mog Sack' submenu has been added to the 'View House' menu. DAT, where the UI has not accommodated for the size changes of the in-game menus in this latest update. Final Fantasy XIV Pro, Database and Community. DAT concerns itself only with the in-game font and interface menu.Ĭhances are, you installed a previous version of this. Both carriable.I ran into this exact problem earlier this afternoon as well. That way you got more access to both and got a place to put your items that you dont want to swap also in a spot. putting the wrong item in wrong space etc but is possible. That would solve the problem with that issue. that way I can toss items I wouldnt want swap into the other. I would recomend just doing one of them like this for macros say the sack. So in conclussion my vote would be this~ a refined system It has the same storage capacity as the player's inventory, and is expandable to a maximum of 80 slots through the completion of the Gobbiebag quests. 9800 gil also gets you the Mog Sack, which matches your Gobbiebag. The Mog Satchel, like its counterpart the Mog Sack, is a form of storage accessible from anywhere on Vana'diel that allows players to freely interchange items with their standard inventory. If this was incoperated I would either have to drop stuff or leave it at the mog house. For Final Fantasy XI on the PC, a GameFAQs message board topic titled FFXI noob. ![]() I understand that there have been many implementations to reduce the strain people have had with their inventories, but there's another pressing issue. ![]() ![]() In terms of dynamics you could semi say that the stuff you have on you is readily avaible and the stuff in your sack satchel would be stuff you would have to dig for thus making it unable to do it. I've had some ideas in regard to the inventory situation on XI. Mog Wardrobe and Mog Sack access unlocks via storyline content. Its a quick fix to keep me from having to rewrite a macro in a pinch and saves headache. Love life, dare to dream, and LIVE ON PURPOSE Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race. I use my sack and satchel as a quick toss for items I dont want to swap from a macro. If you got the gear on you and space for it why not put it in your inventory and the others in you sack and satchel? I can see the wanting of being able to do this but here is my thoughts.
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